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BAIT_BASIC

Creature Pellets

Compressed Nutrients

Basic creature bait. Can be placed directly or accessed via the Quick Menu ().

This bait will attract creatures and cause them to yield Faecium. Once a creature has been fed, they may be tamed or farmed for their produce.

Dropping bait may calm angry creatures.
Legal
Economy
Low 18.00
High 22.00
Buy 24.00


Recipes to create Creature Pellets

Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
LEG MEAT
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
CARBON NANOTUBES
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_NANOTUBES["
CARBON NANOTUBES
"] P_NANOTUBES --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
PROTOSAUSAGE
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_GEK["
PROTOSAUSAGE
"] P_FOOD_M_GEK --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
DIPLO CHUNKS
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_DIPLO["
DIPLO CHUNKS
"] P_FOOD_M_DIPLO --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
SCALY MEAT
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_REX["
SCALY MEAT
"] P_FOOD_M_REX --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
RAW STEAK
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_COW["
RAW STEAK
"] P_FOOD_M_COW --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
MEATY CHUNKS
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_MEAT["
MEATY CHUNKS
"] P_FOOD_M_MEAT --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
SCENTED HERBS
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_BAIT_VEG_1["
SCENTED HERBS
"] P_BAIT_VEG_1 --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
ENZYME FLUID
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_BAIT_VEG_2["
ENZYME FLUID
"] P_BAIT_VEG_2 --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
OFFAL SAC
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_BLOB["
OFFAL SAC
"] P_FOOD_M_BLOB --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
FELINE LIVER
1
MORDITE
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_CAT["
FELINE LIVER
"] P_FOOD_M_CAT --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
HEPTAPLOID WHEAT
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_ALL1["
HEPTAPLOID WHEAT
"] P_FOOD_P_ALL1 --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
GLASS GRAINS
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_COLDFARM["
GLASS GRAINS
"] P_FOOD_P_COLDFARM --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
GAMMA ROOT
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_PLANT_RADIO["
GAMMA ROOT
"] S_PLANT_RADIO --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
ALOE FLESH
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_DUSTWILD["
ALOE FLESH
"] P_FOOD_P_DUSTWILD --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
SIEVERT BEANS
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_RADFARM["
SIEVERT BEANS
"] P_FOOD_P_RADFARM --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
SOLANIUM
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_PLANT_HOT["
SOLANIUM
"] S_PLANT_HOT --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
FROST CRYSTAL
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_PLANT_SNOW["
FROST CRYSTAL
"] S_PLANT_SNOW --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
JADE PEAS
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_TOXWILD["
JADE PEAS
"] P_FOOD_P_TOXWILD --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
PULPY ROOTS
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_ALL3["
PULPY ROOTS
"] P_FOOD_P_ALL3 --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
NON-TOXIC MUSHROOM
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_TOXFARM["
NON-TOXIC MUSHROOM
"] P_FOOD_P_TOXFARM --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
SOLARTILLO
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_HOTFARM["
SOLARTILLO
"] P_FOOD_P_HOTFARM --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
FUNGAL MOULD
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_PLANT_TOXIC["
FUNGAL MOULD
"] S_PLANT_TOXIC --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
CACTUS NECTAR
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_DUSTFARM["
CACTUS NECTAR
"] P_FOOD_P_DUSTFARM --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
FROZEN TUBERS
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_COLDWILD["
FROZEN TUBERS
"] P_FOOD_P_COLDWILD --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
IMPULSE BEANS
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_LUSHWILD["
IMPULSE BEANS
"] P_FOOD_P_LUSHWILD --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
PILGRIMBERRY
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_LUSHFARM["
PILGRIMBERRY
"] P_FOOD_P_LUSHFARM --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
FIREBERRY
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
GRAHBERRY
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_RADWILD["
GRAHBERRY
"] P_FOOD_P_RADWILD --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
HEXABERRY
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_GLITCH["
HEXABERRY
"] P_FOOD_P_GLITCH --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
SWEETROOT
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_ALL2["
SWEETROOT
"] P_FOOD_P_ALL2 --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
MARROW BULB
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_PLANT_CAVE["
MARROW BULB
"] S_PLANT_CAVE --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
STAR BULB
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_PLANT_LUSH["
STAR BULB
"] S_PLANT_LUSH --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
CACTUS FLESH
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_PLANT_DUST["
CACTUS FLESH
"] S_PLANT_DUST --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
SCENTED HERBS
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_BAIT_VEG_1["
SCENTED HERBS
"] P_BAIT_VEG_1 --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
ENZYME FLUID
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_BAIT_VEG_2["
ENZYME FLUID
"] P_BAIT_VEG_2 --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
FERMENTED FRUIT
1
FAECIUM
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_BAIT_VEG_3["
FERMENTED FRUIT
"] P_BAIT_VEG_3 --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Prepare Bait
IngredientAmount
CARBON
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] S_FUEL1["
CARBON
"] S_FUEL1 --> P_BAIT_BASIC

Recipes Creature Pellets is used in