Back Exotic
FOOD_P_HOTWILD

Fireberry

Raw Ingredient

An edible plant, harvested from planetary flora.

Process in a Nutrient Processor to generate edible products.
Legal
Economy
Low 720.00
High 880.00
Buy 960.00
Direct Consumption
Exosuit nutrient system will restore 5% life support power
Description
Amount
Chance of Reward
100
Table Section
Exosuit nutrient system will restore %NUM%% life support power
Description
Amount


Recipes to create Fireberry

Recipes Fireberry is used in

Cycle Time: 5s
Processor Setting: Liquidize
ProductAmount
FIRE WATER
1
flowchart TD P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_J_HOT
Cycle Time: 5s
Processor Setting: Preserve Fruit
ProductAmount
EVER-BURNING JAM
1
flowchart TD P_FOOD_JAM_HOT["
EVER-BURNING JAM
"] P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_JAM_HOT P_FOOD_R_SUGAR["
PROCESSED SUGAR
"] P_FOOD_R_SUGAR --> P_FOOD_JAM_HOT
Cycle Time: 5s
Processor Setting: Assemble Pie
ProductAmount
GLOWING PIE
1
flowchart TD P_FOOD_PIE_GLOW["
GLOWING PIE
"] P_FOOD_R_PIECASE["
PIE CASE
"] P_FOOD_R_PIECASE --> P_FOOD_PIE_GLOW P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_PIE_GLOW
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SCORCHING SAUCE
1
flowchart TD P_FOOD_S_HOT["
SCORCHING SAUCE
"] P_FOOD_J_HOT["
FIRE WATER
"] P_FOOD_J_HOT --> P_FOOD_S_HOT P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_S_HOT
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SCORCHING SAUCE
1
flowchart TD P_FOOD_S_HOT["
SCORCHING SAUCE
"] P_FOOD_J_ALL3["
ROOT JUICE
"] P_FOOD_J_ALL3 --> P_FOOD_S_HOT P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_S_HOT
Cycle Time: 5s
Processor Setting: Rapid Chilling
ProductAmount
SPICED ICE
1
flowchart TD P_FOOD_ICE_HOT["
SPICED ICE
"] P_FOOD_R_CUSTARD["
VISCOUS CUSTARD
"] P_FOOD_R_CUSTARD --> P_FOOD_ICE_HOT P_FOOD_P_COLDWILD["
FROZEN TUBERS
"] P_FOOD_P_COLDWILD --> P_FOOD_ICE_HOT P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_ICE_HOT
Cycle Time: 5s
Processor Setting: Rapid Chilling
ProductAmount
SPICED ICE
1
flowchart TD P_FOOD_ICE_HOT["
SPICED ICE
"] P_FOOD_R_CUSTARD["
VISCOUS CUSTARD
"] P_FOOD_R_CUSTARD --> P_FOOD_ICE_HOT S_PLANT_SNOW["
FROST CRYSTAL
"] S_PLANT_SNOW --> P_FOOD_ICE_HOT P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_ICE_HOT
Cycle Time: 5s
Processor Setting: Prepare Bait
ProductAmount
CREATURE PELLETS
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_BAIT_BASIC S_PLANT_POOP["
FAECIUM
"] S_PLANT_POOP --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Rapid Chilling
ProductAmount
SPICED ICE
1
flowchart TD P_FOOD_ICE_HOT["
SPICED ICE
"] P_FOOD_R_BCUSTARD["
VERY THICK CUSTARD
"] P_FOOD_R_BCUSTARD --> P_FOOD_ICE_HOT P_FOOD_P_COLDWILD["
FROZEN TUBERS
"] P_FOOD_P_COLDWILD --> P_FOOD_ICE_HOT P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_ICE_HOT
Cycle Time: 5s
Processor Setting: Rapid Chilling
ProductAmount
SPICED ICE
1
flowchart TD P_FOOD_ICE_HOT["
SPICED ICE
"] P_FOOD_R_BCUSTARD["
VERY THICK CUSTARD
"] P_FOOD_R_BCUSTARD --> P_FOOD_ICE_HOT S_PLANT_SNOW["
FROST CRYSTAL
"] S_PLANT_SNOW --> P_FOOD_ICE_HOT P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_ICE_HOT
Cycle Time: 5s
Processor Setting: Dough Augmentation
ProductAmount
BURNING SURPRISE
1
flowchart TD P_FOOD_B_HOT["
BURNING SURPRISE
"] P_FOOD_B_DOUGH["
SUGAR DOUGH
"] P_FOOD_B_DOUGH --> P_FOOD_B_HOT P_FOOD_P_HOTWILD["
FIREBERRY
"] P_FOOD_P_HOTWILD --> P_FOOD_B_HOT