Back Exotic

Leg Meat

Raw Ingredient

A nutritious meat product, harvested from the corpse of the creature that once contained it.

Process in a Nutrient Processor to generate edible products.
Economy
Low1260
High1540
Buy1680
Bonus:
DE_FOOD_HEALTH


Recipes to create Leg Meat

Recipes Leg Meat is used in

Cycle Time: 5s
Processor Setting: Incinerate Flesh
ProductAmount
PROCESSED MEAT
1
flowchart TD P_FOOD_R_MEAT["
PROCESSED MEAT
"] P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_FOOD_R_MEAT
Cycle Time: 5s
Processor Setting: Preserve Flesh
ProductAmount
SMOKED MEAT
1
flowchart TD P_FOOD_R_SMOKED["
SMOKED MEAT
"] P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_FOOD_R_SMOKED S_FUEL1["
CARBON
"] S_FUEL1 --> P_FOOD_R_SMOKED
Cycle Time: 5s
Processor Setting: Preserve Flesh
ProductAmount
SMOKED MEAT
1
flowchart TD P_FOOD_R_SMOKED["
SMOKED MEAT
"] P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_FOOD_R_SMOKED S_FUEL2["
CONDENSED CARBON
"] S_FUEL2 --> P_FOOD_R_SMOKED
Cycle Time: 5s
Processor Setting: Assemble Pie
ProductAmount
'LEGS-IN-PASTRY'
1
flowchart TD P_FOOD_PIE_CRAB["
'LEGS-IN-PASTRY'
"] P_FOOD_R_PIECASE["
PIE CASE
"] P_FOOD_R_PIECASE --> P_FOOD_PIE_CRAB P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_FOOD_PIE_CRAB
Cycle Time: 5s
Processor Setting: Prepare Bait
ProductAmount
CREATURE PELLETS
1
flowchart TD P_BAIT_BASIC["
CREATURE PELLETS
"] P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_BAIT_BASIC S_CREATURE1["
MORDITE
"] S_CREATURE1 --> P_BAIT_BASIC
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
CRYSTALLINE SOUP
1
flowchart TD P_FOOD_STEW_BONE["
CRYSTALLINE SOUP
"] P_FOOD_M_BONE["
CRYSTAL FLESH
"] P_FOOD_M_BONE --> P_FOOD_STEW_BONE P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_FOOD_STEW_BONE
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
WELL-STIRRED STEW
1
flowchart TD P_FOOD_STEW_DRILL["
WELL-STIRRED STEW
"] P_FOOD_M_DRILL["
LATTICED SINEW
"] P_FOOD_M_DRILL --> P_FOOD_STEW_DRILL P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_FOOD_STEW_DRILL
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
CHEWY 'DUMPLING' STEW
1
flowchart TD P_FOOD_STEW_BALL["
CHEWY 'DUMPLING' STEW
"] P_FOOD_M_BALL["
LUMPY BRAINSTEM
"] P_FOOD_M_BALL --> P_FOOD_STEW_BALL P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_FOOD_STEW_BALL
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
SOILED SOUP
1
flowchart TD P_FOOD_STEW_DIG["
SOILED SOUP
"] P_FOOD_M_DIGGER["
DIRTY MEAT
"] P_FOOD_M_DIGGER --> P_FOOD_STEW_DIG P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_FOOD_STEW_DIG
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
GELATINOUS GOOP
1
flowchart TD P_FOOD_STEW_BEET["
GELATINOUS GOOP
"] P_FOOD_M_BEETLE["
CRUNCHY WINGS
"] P_FOOD_M_BEETLE --> P_FOOD_STEW_BEET P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_FOOD_STEW_BEET
Cycle Time: 5s
Processor Setting: Dough Augmentation
ProductAmount
QUESTIONABLE COOKIE
1
flowchart TD P_FOOD_B_MEAT["
QUESTIONABLE COOKIE
"] P_FOOD_B_DOUGH["
SUGAR DOUGH
"] P_FOOD_B_DOUGH --> P_FOOD_B_MEAT P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_FOOD_B_MEAT
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
POPPING STEW
1
flowchart TD P_FOOD_STEW_BUG["
POPPING STEW
"] P_FOOD_M_BUG["
JUICY THORAX
"] P_FOOD_M_BUG --> P_FOOD_STEW_BUG P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_FOOD_STEW_BUG
Cycle Time: 5s
Processor Setting: Combine and Reduce
ProductAmount
BONE BROTH
1
flowchart TD P_FOOD_STEW_FOSS["
BONE BROTH
"] P_FOOD_R_FOSSIL["
SOFTENED MARROW
"] P_FOOD_R_FOSSIL --> P_FOOD_STEW_FOSS P_FOOD_M_CRAB["
LEG MEAT
"] P_FOOD_M_CRAB --> P_FOOD_STEW_FOSS