Peeled Claws
Edible Product
A piece of seafood, created in the Nutrient Processor. Food such as this can be highly valuable.
Can be consumed as it stands or subjected to further processing.
A piece of seafood, created in the Nutrient Processor. Food such as this can be highly valuable.
Can be consumed as it stands or subjected to further processing.
Economy
| Low | 29790 |
| High | 36410 |
| Buy | 39720 |
Bonus:
| DE_FOOD_HAZ2 | ||||||
| ├── | 100 % chance of reward | |||||
| ├── | Amount | -25 | ||||
| ├── | Set Not Add | false | ||||
| ├── | Silent | false | ||||
| ├── | Specific Hazard | GcPlayerHazardType | ||||
Recipes to create Peeled ClawsCycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_CRAB["
![]() PEELED CLAWS ![]() MUD CRAB Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_CRAB["
![]() PEELED CLAWS ![]() STARSHELL CRAB Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_CRAB["
![]() PEELED CLAWS ![]() GIANT HAIRY CRAB Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_CRAB["
![]() PEELED CLAWS ![]() SILICATE CRAB Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_CRAB["
![]() PEELED CLAWS ![]() SCREAMING CRAB Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_CRAB["
![]() PEELED CLAWS ![]() ATLANTIDIAN CRAB Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_CRAB["
![]() PEELED CLAWS ![]() QUARTZSHELL CRAB Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_CRAB["
![]() PEELED CLAWS ![]() ABYSSAL CRAB Cycle Time: 5s
Processor Setting: Seafood Assembly
flowchart TD
P_FOOD_F_CRAB["
![]() PEELED CLAWS ![]() SENTIENT CRAB | Recipes Peeled Claws is used in |



