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Any Cooked Seafood

Ingredient Category

A piece of seafood, created in the Nutrient Processor. Food such as this can be highly valuable.

Can be consumed as it stands or subjected to further processing.
Economy
Low1440
High1760
Buy1920


Recipes to create Any Cooked Seafood

Recipes Any Cooked Seafood is used in

Cycle Time: 5s
Processor Setting: Seafood Assembly
ProductAmount
SEAFOOD STEW
1
flowchart TD P_FOOD_F_STEW["
SEAFOOD STEW
"] P_ANY_FISH_COOKED["
ANY COOKED SEAFOOD
"] P_ANY_FISH_COOKED --> P_FOOD_F_STEW P_ANY_FISH_COOKED["
ANY COOKED SEAFOOD
"] P_ANY_FISH_COOKED --> P_FOOD_F_STEW
Cycle Time: 5s
Processor Setting: Seafood Assembly
ProductAmount
SEAFOOD STEW
1
flowchart TD P_FOOD_F_STEW["
SEAFOOD STEW
"] P_ANY_FISH_COOKED["
ANY COOKED SEAFOOD
"] P_ANY_FISH_COOKED --> P_FOOD_F_STEW P_ANY_FISH_COOKED["
ANY COOKED SEAFOOD
"] P_ANY_FISH_COOKED --> P_FOOD_F_STEW
Cycle Time: 5s
Processor Setting: Seafood Assembly
ProductAmount
SEA'S BOUNTY
1
flowchart TD P_FOOD_F_STEW2["
SEA'S BOUNTY
"] P_ANY_FISH_COOKED["
ANY COOKED SEAFOOD
"] P_ANY_FISH_COOKED --> P_FOOD_F_STEW2 P_ANY_FISH_COOKED["
ANY COOKED SEAFOOD
"] P_ANY_FISH_COOKED --> P_FOOD_F_STEW2 P_ANY_FISH_COOKED["
ANY COOKED SEAFOOD
"] P_ANY_FISH_COOKED --> P_FOOD_F_STEW2
Cycle Time: 5s
Processor Setting: Seafood Assembly
ProductAmount
SEA'S BOUNTY
1
flowchart TD P_FOOD_F_STEW2["
SEA'S BOUNTY
"] P_ANY_FISH_COOKED["
ANY COOKED SEAFOOD
"] P_ANY_FISH_COOKED --> P_FOOD_F_STEW2 P_ANY_FISH_COOKED["
ANY COOKED SEAFOOD
"] P_ANY_FISH_COOKED --> P_FOOD_F_STEW2 P_ANY_FISH_COOKED["
ANY COOKED SEAFOOD
"] P_ANY_FISH_COOKED --> P_FOOD_F_STEW2
Cycle Time: 5s
Processor Setting: Seafood Assembly
ProductAmount
SEA'S BOUNTY
1
flowchart TD P_FOOD_F_STEW2["
SEA'S BOUNTY
"] P_ANY_FISH_COOKED["
ANY COOKED SEAFOOD
"] P_ANY_FISH_COOKED --> P_FOOD_F_STEW2 P_ANY_FISH_COOKED["
ANY COOKED SEAFOOD
"] P_ANY_FISH_COOKED --> P_FOOD_F_STEW2 P_ANY_FISH_COOKED["
ANY COOKED SEAFOOD
"] P_ANY_FISH_COOKED --> P_FOOD_F_STEW2